![]() ![]() You are actually better served, by increasing the size of your source sprites, & then making minor modifications to sharpen their edges, & provide greater detail, based on your now increased number of pixels to work with. Also you will be familiarized with the engines sprite sheet file naming conventions. Setting aside, the profoundly stupid idea that reducing an image size, until you are forcing the same number of pixels into a frame 20% of original source's size, will result in a better quality image than even a 100% size increase from original source. In this tutorial, you'll learn how to size your own custom sprite sheet to work with RPG Maker MV engine. Thereby destroying those details & creating a pixelated image. The pixelation you are complaining about from enlarging an image, will still occur if you reduce the image in size especially in the dimensions that you are talking about.īecause, as you reduce the image from an ever larger source, you are compressing an ever increasing number of pixels into the same space. Example: Note: You'll need an online tool to convert those into standard format. Originally posted by dartusf:no.If i take a little sprites ( 48x48) and i resize it to (96x96) i lose quality cause it will be like if i zoom it and see all the pixel.And if i take a sprites like ( 480x480) and i resize it to (96x96) it wont look like its zoom and full pixel. XP/Mack/Tall Style: 25 x 46 (single sprite). ![]()
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